08
Mar 10

Week 476

A good week, i think, but this is late posted. Product dev churns onwards, I’m up to other projects too so those took priority this week a bit.

It’s simple wireframing of standardised ‘bricks’ (chunks of content, navigation elements, components, plugins, widgets, whatever) to use on a wide range of websites built using Wordpress. Not dull exactly, but just stuff that needs doing.

On Thursday I attended the Music 4.5 conference, which was a mashup of music biz and tech startups. Full coverage here. It was really good, decent line up and well organised. Techcrunch had a Pitch segment there, which was interesting.

One startup in particular caught my eye, Decibel who are aiming to create a metadata service, offering much more depth than the standard Gracenote artist/genre/year/album dataset. A big undertaking, but properly researched, maintained and API’d could be extremely useful to build advanced discovery services and connective tissue for music content.

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26
Feb 10

Week 475

Patchy week, far too much time consumed doing tiny, but multiple, changes to a couple of sites. There’s a convoluted approval process for some release-projects here, so progress can be slow and frustrating, even with modern workflows like Basecamp (about which i’ll write about in the future). Between bits of that, I’m making slow but steady progress exploring mobile UX angles of our embryonic ‘digital deluxe’ project, now codenamed Lava. Ongoing…

A site I sketched out a month or so ago is live, the revised EMI.com – this is based on the Basic Maths wordpress theme, with some tweaks and custom plugins. For such a big name, it’s quite a pared down site, basically a release blog, artist roster, press releases, that kind of thing.

Having tried to be a flashy ‘music destination’ before without success this makes more sense. Fans head directly to the artist or fansites via search engines. Music discovery happens is many other ways, but (almost) never off a label site, especially a ‘parent’ label covering an incredibly diverse set of sub-brands. It’ll be interesting to see how it goes.

One last note, the lovely guys at DUB need a great freelance design/ux person to continue some initial redesign work I’d done with them. If you have the relevant skills and sparkle head over and present your wares.

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20
Feb 10

Week 474

Wow, week flew by and it’s a saturday weeknote.

Good stuff done: a couple of reskinned mockups of our product concept for a couple of rock legends.

Let me explain in english. I built a mockup of a *potential* future product in After Effects. Not having gone through a proper design and prototyping process, it’s an impression of a product rather than anything real. Thing is, it looks nice so we use it to show people (artist management usually) the vision and get them to sign up to a shinier, digitally immersive future.

Luckily, After Effects lets me do a quick reskin per artist fairly quickly now. It’s not progressing the product design, but it is building momentum with People Who Matter, which in turn means we’ll get to build deeper, better products when the time comes.

I’ve started on really working out a mobile version of the above now too, whereas before “mobile” was a couple of boxes and arrows on a diagram, it’ll be nice to see what really fits, what needs folding, and what needs reworking completely. I may be some time.

I also managed to get a few minutes to play with iTunes LP and some HTML5 experiments. The people at ituneslp.net have some great guidance on getting the most of of this platform, usually not using Tunekit and expose a couple of undocumented features like sampling the waveform of the playing audio. I couldn’t get any processing.js to work but that’s more likely my incompetence rather than a major technical hurdle. I did get an opensource asteroids javascript+canvas game to work while playing a suitably themed song, which is immediately 10x more fun than any real iTunes LPs!

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12
Feb 10

Week 473

Not the usual weeknote this week, seeing as I’ve only been able to do a couple of days of work. Monday was a hospital visit to check up following my heart valve replacement at the end of 2008. All is good, with dramatic remodeling of my heart so far resulting in a halving of the size of my distorted right ventricle. So yay that.

Wednesday and thursday not so great, some noro-type stomach bug I guess – short but unpleasant, hey ho.

So inbetween those things I’ve been looking at the amazing work and possibilities opened up for us on our future products by Processing.js which by all accounts is a marvel. More here http://processingjs.org

Considering we want to mash up high-end music experiences with all sorts of metadata, this might be a very tasty visual layer to add a degree of richness. Plus being completely open we can have a kind of developer API to all our products right off the bat. Awesome, awesome stuff.

Hoping next week is a bit more normal – I’m actually in London overnight Thursday 18th too, so it might be nice to catch up with some people in the hoxton ‘hood.

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03
Feb 10

Week 472

As this week passes it’s apex I’ve just about run out of room for manoeuvre on this iteration of the design. I’ve got some good things going, which we will probably stick with and some things that haven’t worked too well. Luckily some of these elements (UI bits for content manipulation tools) are things I’ve been leaving very basic, so am keen to go deeper on those anyway – a promising idea presented itself while walking the dog no less.

Basic layouts and navigation ideas have begun to blossom into something with a solid basis (referencing the Eamse’s Powers of 10 and Zooming User Interfaces) – implementation needs improving, but there’s definitely something there. Plus I’ve hopefully set the tone of a product that has less hoops to jump through and more cake. (Achievements and rewards vs direction and requests).

All that said, the next run needs to progress quicker and feel much more immersive while remaining, you know, buildable at some point.

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29
Jan 10

Week 471

Another jam packed week, but quite busy so this will be shorter than usual.

Presented first draft of the design I’ve been working on, wireframes quickly thrown into a deck and a 1 minute UI ‘visual sketch’ which hopefully got across some of the more experiential elements I was hoping to include.

Obviously it’s quite exciting to present new work, but this was tempered with the reality that this is a first draft and it felt it. Response was muted. Clearly there is more work to be done. Things need exploring more, some things need to be made simpler. Some need to go. We’ll be bashing out details this afternoon to take another run at it for a second draft.

During the lull of midweek I popped along to the Toy Fair up the road at Olympia. It was a bit depressing really. I’d previously first visited about 15 years ago, and a few times since, but this seemed to have had the life sucked out of it. No videogames, or interactive things really. Very much ‘old’ toys and very many of those with licensed brands. This year: Toy Story 3, Iron Man 2 the  big properties. All a bit lifeless. All a bit constrained by already professionally imagined worlds.

And then there was the launch of the iPad. Literally a blank canvas: lovely, exciting, endless new possibilities. Not least, possibilities for toys. Games, drawing, music, PLAY – all these things should shine on the iPad. I literally cannot wait and have downloaded the iphone SDK to fiddle, maybe even learn some basic app programming skills.

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23
Jan 10

Week 470

Bit late this week, but it’s technically still this week, so there. I had a good chunk of the wireframes done by the start of the week, but they didn’t really sing or convey some of the qualities I had in mind for the product. To fix this I’ve dived into the other extreme and have spent a few days this week making a really glossy UX demo in After Effects.

Although some of the visual tricks I’m using on this aren’t quite possible in a web renderer just yet (getting very close though… 3D transformations in CSS here). For visualising how things might stretch on better than browser platforms though (smartphones, consoles and tablets) it’s ideal. Knocking back the fidelity of the transitions on less capable platforms will be fine – the quality here is in the layout, functionality and experience.

There’s a bit more to do over the weekend to extend this 1min video a little and revisit the wireframes with the adhoc changes and improvements I made while tweaking the UI as I animated. There’s something to be said for the speed and detail level animating makes you work (ie. slowly and closely) – you spot the clunkers easily and finesse the tiny marks. Anyway, onwards a busy week ahead.

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13
Jan 10

Week 469

It’s been a good week so far, if busy and a little fragmented. I’m due to be getting a chunky bit of design completed describing the main elements of the project I’m working on. I did a sprint last week to so an applied example to a specific product, now I’m wireframing up a generic “enhanced” product with very broad visual cues of how it could be presented. I don’t think we’re going to be massively tough enforcing the presentation layer but it’s good to have a strong vanilla framework to fall back on in cases where time or resources get squeezed.

We have a product suite which this stuff falls into the top end of, so another little task is to better define visual language across this suite – product labels that can describe the scope and depth of the experience while feeling solid when presented together, each one dipping into a bag of icons describing specific features. This is primarily a graphics job, and I’m probably not the best person to do it but do need to get an hour to write the brief.

Also on my plate is a much pared down homepage for the main company site, which isn’t as big a deal as you may imagine. What we end up doing with it may surprise a few people by it’s simplicity but it makes sense. And it will be very very clean as I’m hoping to base it on the excellent Basic Maths theme by Khoi Vinh which should also condense development time significantly.

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06
Jan 10

Week 468

First week back at work and I’m snowed in, along with what sounds like half the country. Still, it cuts down on meetings and focus is going to be priceless this week. My orderly scheme of Think – Plan – Do has been upended by needs of the business, so rather than orderly functional workings flowing into wireframes and then into a few polished screens I’m working in a much more finished level, revisiting and iterating as I go as we need to show some solid stuff next week in LA.

Part of me hates doing things this way round, but the other half really likes diving in, getting my hands dirty with some pixels. Luckily I had a good few weeks to let the idea really percolate in my brain, so I’m not stumped and changing things round is quick. It’ll come out looking good, and this first iteration as a whole might need lots changing before we take a run at a full production project. However, the benefit of everyone involved being able to finally see something long talked about is clear – excitement, it builds!

The wider economy must be warming up, so I’ve had to update my linkedin profile with a job title – it’s a contract but extremely full-time right now. Future gigs are always considered, but that’ll be later in the year thanks.

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21
Dec 09

Week 466/467

Last weeks note didn’t get done, too busy, bad pod. Must make time for the weeknote. So this will be a double issue, much like the TV Times you get for the holidays, but with less classic movies.
My clickable flash ‘thing’ has gone over well, so I’ve gone into detailed wireframes around clever login mechanisms. Clever in that we’re trying to be frictionless so we have to work a bit harder on our end, utilising Facebook connect as our first choice, falling back to openID and ‘classic’ email/passwords.
I’d used FB as a login feature on Tioti.com (2007) when it was still a neat, new way of handling that. We used a FB app, but the process remains similar – it’s seamless and secure for the user (we don’t hold a password) while we can use their social graph to improve the experience.
I’ve been working up much prettier user interface elements now that features are settling down too,
so things are starting to pick up a bit of gloss, which is painstaking but always enjoyable.
This sub-project will be live Jan 24th, and my portion is almost over. The next chunk technically should have been first, it being the “lofty grand vision” but release schedules have to be navigated.  Plus, jumping in and doing a semi-skimmed implementation has been instructive both to the parameters of the wider project as well as the realities within the business.
It’ll be a busy, but exciting new year I think.

Last weeks note didn’t get done, too busy, bad pod. Must make time for the weeknote. So this will be a double issue, much like the TV Times you get for the holidays, but with less classic movies.

My clickable flash ‘thing’ has gone over well, so I’ve gone into detailed wireframes around clever login mechanisms. Clever in that we’re trying to be frictionless so we have to work a bit harder on our end, utilising Facebook connect as our first choice, falling back to openID and ‘classic’ email/passwords.

I’d used FB as a login feature on Tioti.com (2007) when it was still a neat, new way of handling that. We used a FB app, but the process remains similar – it’s seamless and secure for the user (we don’t hold a password) while we can use their social graph to improve the experience.

I’ve been working up much prettier user interface elements now that features are settling down too, so things are starting to pick up a bit of gloss, which is painstaking but always enjoyable.

This sub-project will be live Jan 24th, and my portion is almost over. The next chunk technically should have been first, it being the “lofty grand vision” but product release schedules have to be navigated.  Plus, jumping in and doing a semi-skimmed implementation has been instructive both to the parameters of the wider project as well as the realities within the business.

It’ll be a busy, but very exciting new year I think.

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